The tracks that have been added to Forza's roster for the Xbox One game are certainly noteworthy. So it came down to this rating system - and any track or car that wasn't an A grade got either chucked or recaptured." Some of them, the spec was good and we could add polygons where we needed them. But they didn't have the poly count where we wanted it - and they weren't as easy to up-res, so we just recaptured them. There were some inaccuracies, and some cars were old-spec that we'd updated from Forza 2 to 3 to 4. Our goal's not to carry old content over - and even with all the cars, we did the same process. "We want that to be the standard for next-generation. "We're looking at laser scanning of everything moving forward - that's what it comes down to," Greenawalt said of Turn 10's approach. Polyphony's Gran Turismo 6 recently had its car and track-list confirmed, with some 39 circuits and 1197 vehicles featuring - but it's worth noting that a bulk of that content has been ported over from versions of Gran Turismo that stretch as far back as its PlayStation 2 days. By definition that means these tracks take more time than ever." We had old references on tracks where if the tracks we had were close we were able to go back to the old reference and recreate that imperfection. And the easiest way to get those is to laser scan the track, as that captures those imperfections. For me it was less about do I want to deliver this or want to deliver that, I wanted to deliver the next-generation quality - and that meant having the shaders, and the imperfections in the concrete. "We're grading the tracks on what state they're in, and if they didn't make the grade they were gone. As in previous Forza games, even if you've paid for DLC such as the LaFerrari you'll still have to shell out in-game money to get it in the career - a decision that serves the balance of the game's economy, says Greenawalt. Several of our tracks were just plain wrong, either because they were poorly captured and technology's moved on, or the track's changed like Silverstone. Silverstone, for example, was a complete recapture. "Some of them needed light updating, and some of them needed heavy updating. "Some of the tracks needed updating," said Greenawalt. They're victim, Turn 10's creative director Dan Greenawalt told Eurogamer, to the level of detail required in Forza's next-gen vision. Xbox One launch title Forza Motorsport 5 is set to feature 14 tracks and just over 200 cars - almost halving the 26 circuits and 500 cars offered by its predecessor - as Turn 10 places an emphasis on quality over quantity for its next-gen debut.Ĭasualties include Suzuka, Infineon Raceway and, perhaps most notably, the Nurburgring and its famously torturous 12.93 mile long Nordschleife configuration.
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January 2023
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