The combat system itself remains substantial and punchy, despite a frame rate that sinks well below 30 during more SFX-heavy battles. My standouts include the Dancer of the Boreal Valley, a crooked yet balletic titan whose fluid animations are difficult to time, and Aldrich, Saint of the Deep, a grisly sorcerer with a very, shall we say, close relationship to Lords of yore. It's a tremendous rogue's gallery for the most part, with each enemy a grotesque expression of some cosmic failing or tragedy, but I'm not sure there's a star - veterans hoping for a clash as smart and punishing as Ornstein and Smough may leave disappointed. You can also trigger key encounters in different orders given a bit of calculation, perhaps unlocking alternative endings in the process, and there are entire regions, together with important NPC sidestories, that you'll miss if you fail to heed the clues squirrelled away in the dialogue and lore. Bosses also skew towards speed and aggression in this game, so hanging back to throw spells is less of an option.Ĭertain sections are quite linear, but even the most claustrophobic is packed with secrets and shortcuts – an item dangling from a window you can't reach from inside a building, or elevators that save you the trouble of tussling with minions en-route to a boss. Pyromancy specialists have a better time of things, because the pyromancy flame at least doesn't weigh you down like a wizard's staff or a priest's charm, allowing you to wield it comfortably alongside a hefty greataxe. At the time of writing, characters who rely on sorcery and miracles seem weak next to melee characters. One area of Dark Souls 3 that could do with patching, the performance issues aside, is magic.
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January 2023
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